突击兵 (LWOTC)
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突击兵是我们的主要近距离作战单位,能够推进到近距离并稳住战线。
职业概述
突击兵职业专精于机动性以及使用枪械造成伤害。他们相当于Long War 1中的突击兵,类似于使用霰弹枪的原版游侠,但更加侧重于伤害、眩晕以及坚守前线。作为交换,他们不再拥有剑术和潜行技能,这些能力现在属于 忍者 职业。
突击兵还会携带电弧发射器作为副武器。该武器具有普通步枪的射程惩罚,使装备霰弹枪的突击兵在远距离也拥有一种非致命选项;如果命中有机目标,会使其眩晕。初始的电弧发射器会使目标眩晕两个行动点,对大多数敌人来说相当于一整个回合。电弧发射器的冷却时间为两回合,这意味着敌人在你再次尝试眩晕之前会有一个回合可以行动。技能树中间路线提供了多项电弧发射器升级,使突击兵在关键时刻能够有效压制即使是最危险的敌人。
武器
副武器 : 电弧发射器
能力
| 等级 | 能力 | ||
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列兵 |
使用你的电弧发射器让有机敌人无法行动(眩晕)。
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Take an action after dashing.
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Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown.
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| Raider | Zapper | Crasher | |
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Lance Corporal |
Special shot for primary-weapon shotguns only: Fire a shot that pierces 2 armor and has no range penalties. Uses 1 ammo. Has a 2 turn cooldown.
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Your Arc Thrower disorients the target when it misses.
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Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles.
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Corporal |
Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Has a 4 turn cooldown.
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Your Arc Thrower now damages mechanical enemies and reduces their defense against hacking attempts.
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Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
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Sergeant |
Activating Run and Gun grants +50% critical damage for the rest of the turn.
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Your Arc Thrower now has a bonus to hit.
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Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 4 turn cooldown.
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Staff Sergeant |
Run and Gun cooldown is reduced by one turn.
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Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
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Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks.
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Tech Sergeant |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters.
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Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn.
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Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Cannot trigger on the same turn as Hit and Run.
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Gunnery Sergeant |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
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Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires.
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If you score a kill during your turn, the next attack against you during the enemy turn will miss.
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Master Sergeant |
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover.
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Fire your Arc Thrower at a target that is capable of being stunned and bounces up to 3 other targets within 6 tiles.
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You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.
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XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/20/30 AP per tier for offensive perks, 10/15/25 AP per tier for defensive perks and 35 AP for Tier 4 perks.
| Tier 1 Defensive | Tier 1 Offensive | Tier 2 Defensive | Tier 2 Offensive | Tier 3 Defensive | Tier 3 Offensive | Tier 4 |
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Unlocks an ability to perform a dash move to use a medikit on an ally (this ability still costs 1 action and is non-turn ending). Gain a free medikit. Equipped medikits have 2 extra charges.
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You can use your arc thrower to heal friendly mechanical units.
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Gain 40 dodge against attacks within four tiles.
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Firing your arc thrower no longer ends your turn.
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Every 4 turns, as a free action, you can use a Battle Scanner.
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Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.
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Activate this ability to make your next arc thrower shot a free action. Has a 4 turn cooldown.
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Grants 1 free flashbang item to your inventory.
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Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits.
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Gain 20 Defense and 20 Crit chance while injured.
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Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.
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Enemy attacks against you suffer a -30 penalty to critical hit chances.
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Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
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A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.
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All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility.
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When Run and Gun is activated, your Arc Thrower cooldown is immediately reset to 0.
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Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
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Your ranged attacks gain +10 aim and pierce 1 armor against unflankable enemies.
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This soldier has significantly reduced infiltration times while on missions.
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Take a shot with a small aim penalty for a significant damage boost.
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Kills with your primary weapon restore 1 ammo.
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Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s).
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Gain +20 aim and +10 crit for successive shots at the same enemy unit.
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You get an additional 20 Defense and 20 Dodge against attacks by the closest visible enemy while not flanked.
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After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
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Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
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Your ranged attacks deal +2 more damage to units at 50% HP or less.
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Shots fired with your primary weapon pierce 3 armor.
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If you did not attack this turn, hunker down automatically.
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Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives.
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Makes partial cover count as full.
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Confers +15 aim and +15 critical chance against targets at half or less of their original hit points.
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When the squad is revealed, this soldier remains concealed.
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While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.
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During enemy turns, fire your arc thrower at any visible enemy within 1 tile(s) that moves or fires. Shares cooldown with the arc thrower's Stun ability.
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You know exactly where to strike to cause the most damage. You gain +15% Critical Chance and 2 Armor Pierce on all attacks.
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Enter overwatch after firing a turn ending standard shot with your primary weapon.
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Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage.
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Stat Progression
| Rank |
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| Per Level |
Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
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Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
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Will |
5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total |
Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
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Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
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Will |
5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
Sample Builds
See Also
| XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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| Faction |
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