Assault (LWOTC)

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Assault
The Assault serves as our primary close range unit, able to push in close and hold the line.

Class Overview

The Assault class is specialised in mobility and dealing damage with guns. They are the equivalent to Long War 1's Assault, somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage, stunning and holding the frontline in exchange for the sword and stealth skills, which are now in the Shinobi class.

Assaults also carry Arc Throwers as their secondary weapon. These have normal (rifle) range penalties, giving shotgun equipped Assaults a nonlethal option for use at range, stunning organic targets if it hits them. Arc throwers will stun for two actions which is one turn on most enemies, and the cooldown of the arc thrower is two turns which will allow enemies a single turn of activity before you can re-attempt another stun. The center branch features multiple upgrades to the Arc Thrower, making an Assault more than capable of shutting down even the scariest of hostiles when you need it most.

Weapons

Primary : Rifles , SMGs , Shotguns .

Secondary : Arc Thrower

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Fire your Arc Thrower to incapacitate a target.
Take an action after dashing.
Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown.
Raider Zapper Crasher
Lance Corporal
Lance Corporal
Special shot for primary-weapon shotguns only: Fire a shot that pierces 2 armor and has no range penalties. Uses 1 ammo. Has a 2 turn cooldown.
Your Arc Thrower disorients the target when it misses.
Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles.
Corporal
Corporal
Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Has a 4 turn cooldown.
Your Arc Thrower now damages mechanical enemies and reduces their defense against hacking attempts.
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Sergeant
Sergeant
Activating Run and Gun grants +50% critical damage for the rest of the turn.
Your Arc Thrower now has a bonus to hit.
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 4 turn cooldown.
Staff Sergeant
Staff Sergeant
Run and Gun cooldown is reduced by one turn.
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks.
Tech Sergeant
Tech Sergeant
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters.
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn.
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Cannot trigger on the same turn as Hit and Run.
Gunnery Sergeant
Gunnery Sergeant
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires.
If you score a kill during your turn, the next attack against you during the enemy turn will miss.
Master Sergeant
Master Sergeant
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover.
Fire your Arc Thrower at a target that is capable of being stunned and bounces up to 3 other targets within 6 tiles.
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.

XCOM Abilities

XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/20/30 AP per tier for offensive perks, 10/15/25 AP per tier for defensive perks and 35 AP for Tier 4 perks.

Tier 1 Defensive Tier 1 Offensive Tier 2 Defensive Tier 2 Offensive Tier 3 Defensive Tier 3 Offensive Tier 4
Unlocks an ability to perform a dash move to use a medikit on an ally (this ability still costs 1 action and is non-turn ending). Gain a free medikit. Equipped medikits have 2 extra charges.
You can use your arc thrower to heal friendly mechanical units.
Gain 40 dodge against attacks within four tiles.
Firing your arc thrower no longer ends your turn.
Every 4 turns, as a free action, you can use a Battle Scanner.
Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon.
Activate this ability to make your next arc thrower shot a free action. Has a 4 turn cooldown.
Grants 1 free flashbang item to your inventory.
Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits.
Gain 20 Defense and 20 Crit chance while injured.
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.
Enemy attacks against you suffer a -30 penalty to critical hit chances.
Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility.
When Run and Gun is activated, your Arc Thrower cooldown is immediately reset to 0.
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Your ranged attacks gain +10 aim and pierce 1 armor against unflankable enemies.
This soldier has significantly reduced infiltration times while on missions.
Take a shot with a small aim penalty for a significant damage boost.
Kills with your primary weapon restore 1 ammo.
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s).
Gain +20 aim and +10 crit for successive shots at the same enemy unit.
You get an additional 20 Defense and 20 Dodge against attacks by the closest visible enemy while not flanked.
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
Your ranged attacks deal +2 more damage to units at 50% HP or less.
Shots fired with your primary weapon pierce 3 armor.
If you did not attack this turn, hunker down automatically.
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives.
Makes partial cover count as full.
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points.
When the squad is revealed, this soldier remains concealed.
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.
During enemy turns, fire your arc thrower at any visible enemy within 1 tile(s) that moves or fires. Shares cooldown with the arc thrower's Stun ability.
You know exactly where to strike to cause the most damage. You gain +15% Critical Chance and 2 Armor Pierce on all attacks.
Enter overwatch after firing a turn ending standard shot with your primary weapon.
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage.

Stat Progression

Rank Squaddie Lance Corporal Corporal Sergeant Staff Sergeant Tech Sergeant Gunnery Sergeant Master Sergeant
Per Level Health
Health
0 1 0 1 0 1 0 1
Aim
Aim
2 2 2 2 2 2 2 2
Will
Will
5 5 0 0 0 0 0 0
Total Health
Health
0 1 1 2 2 3 3 4
Aim
Aim
2 4 6 8 10 12 14 16
Will
Will
5 10 10 10 10 10 10 10

Sample Builds

See Also

XCOM Units in Long War of the Chosen
Starting
XCOM2 rank rookie.png
Overview
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers
Faction
XCOM2 class reaper.png
Reaper
XCOM2 class skirmisher.png
Skirmisher
XCOM2 class templar.png
Templar