Armor (LWOTC)
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In Long War of the Chosen the available armor is similar to vanilla, with a few differences:
- Medium Armor no longer provides an extra slot (all soliders have 3 gear slots by default now), instead it offers the best protection and all Medium armors provide one extra point of Armor over the vanilla counterparts. Each Medium Armor item has to be built separately as well.
- Light Armor provides significantly less HP and dodge, but still provides the same mobility bonus, the grappling hook, and for the Wraith Suit, the Phase ability.
- Heavy Armor provides less health and armor than medium armor of the same tier, but still provides the Heavy Weapon Slot and for the W.A.R. Suit, the Shieldwall ability. A Technical equipping a Heavy Armor suit cannot equip a heavy weapon, but instead can equip an extra Rocket or two extra Flamethrower charges.
- Hero armor act as an item of its own and is separate from the base soldier armors. Their cost and stats are the same as the base soldier medium armor and is obtained the same way.
Soldier Armor
| Name |
Health Bonus |
Armor |
Special properties |
Prerequisites |
Cost |
Black Market Value |
|||
|---|---|---|---|---|---|---|---|---|---|
|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
||||||
|
Kevlar Armor |
0 | 0 | - | XCOM starts with an unlimited supply | |||||
|
Predator Armor |
+3 | 1 | - | Combat Armor | 30 | 5 | 0 | 0 | 20 |
|
Spider Suit |
+1 | 0 |
+1 Mobility, +5 Dodge
Grapple |
Mobile Armor | 50 | 5 | 1 | 0 | 20 |
|
E.X.O. Suit |
+2 | 0 | Heavy Weapon Slot | Battle Armor | 60 | 6 | 1 | 0 | 20 |
|
Warden Armor |
+8 | 2 | - | Powered Armor | 80 | 10 | 10 | 0 | 30 |
|
Wraith Suit |
+3 | 0 |
+2 Mobility, +15 Dodge
Grapple Wratih |
Shadow Armor | 100 | 9 | 15 | 1 | 40 |
|
W.A.R. Suit |
+5 | 1 |
Heavy Weapon Slot
Shieldwall |
Battlesuits | 100 | 10 | 10 | 1 | 30 |
Alien Hunter Armor
If the Alien Hunters DLC is installed, the unique Ruler armors will also be available with appropriate stat adjustments. The acquisition rules are the same: only one each is obtained once their Proving Ground project is complete, and upgrading them consumes the original.
| Name |
Health Bonus |
Armor |
Special properties |
Prerequisites |
Cost | ||
|---|---|---|---|---|---|---|---|
|
Supplies |
Alloys |
Elerium Crystals |
|||||
|
Serpent Suit |
+4 | 0 |
+1 Mobility, +20 Dodge
Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit | Granted on project completion | ||
|
Serpent Armor |
+5 | 0 |
+2 Mobility, +20 Dodge
Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit
Powered Armor |
75 | 10 | 10 |
|
R.A.G.E. Suit |
+6 | 1 |
Heavy Weapon Slot
Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit | Granted on project completion | ||
|
R.A.G.E. Armor |
+7 | 2 |
Heavy Weapon Slot
Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit
Powered Armor |
75 | 15 | 5 |
|
Icarus Armor |
+5 | 1 |
+1 Mobility
Vault Icarus Jump x2 10% chance to panic Archons |
Icarus Armor | Granted on project completion | ||
SPARK Armor
SPARKs get their own version of armor. After their default armor, they get a choice between light, medium, and heavy armors at each tier.
| Name |
Health Bonus |
Armor |
Special properties |
Prerequisites |
Cost |
Black Market Value |
|||
|---|---|---|---|---|---|---|---|---|---|
|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
||||||
|
SPARK Armor |
0 | 0 | XCOM starts with an unlimited supply | ||||||
|
Reinforced Frame |
+2 | 2 |
+5 Defense
+1 Mobility |
Battle Armor | 40 | 5 | 0 | 0 | 20 |
|
Anodized Chassis |
+4 | 3 |
+10 Defense
+2 Mobility |
Battlesuits | 80 | 10 | 10 | 2 | 25 |
|
Plated Light Armor |
0 | 1 |
+15 Defense
+2 Mobility Dedication |
Battle Armor | 40 | 5 | 0 | 0 | 20 |
|
Powered Light Armor |
+2 | 2 |
+20 Defense
+4 Mobility Dedication |
Battlesuits | 80 | 10 | 10 | 2 | 25 |
|
Plated Heavy Armor |
+2 | 3 |
+15 Dodge
-1 Mobility Ammo Slot |
Battle Armor | 40 | 5 | 0 | 0 | 20 |
|
Powered Heavy Armor |
+4 | 4 |
+5 Defense
+15 Dodge -1 Mobility Ammo Slot |
Battlesuits | 80 | 10 | 10 | 2 | 25 |
Armor Utility
In addition to armor, soldiers can equip protective equipment in their utility slots to improve their survivability.