Proving Ground (LWOTC)
"The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops."
Long War of the Chosen makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.
- Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
- Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.
- Every project that unlocks an item will also grant that item on completion.
Project Time
The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground's staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.
Misc Projects
These are unique projects that don't fit in other categories.
| Research | Prerequisites | Cost | Unlocks | ||||
|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Elerium Cores |
Corpses |
||
SkulljackSkulljack |
ADVENT Officer Autopsy | - | 1200 | 75 | - | 1x ADVENT Officer Corpse | Skulljack |
SkullminingSkullmining |
Skulljack
ADVENT Robotics |
4 | 2100 | 150 | 1 | - |
Skullmine ability
Skulljack Hack bonus |
Bluescreen ProtocolBluescreen Protocol |
ADVENT MEC Breakdown | 3 | 500 | - | - |
1x ADVENT MEC Wreck
1x Drone Wreck |
Bluescreen Rounds
EMP Grenades |
Battlefield MedicineBattlefield Medicine |
Viper Autopsy | 2 | 500 | 20 | 1 | 1x Viper Corpse | Nanomedikit |
Armor and Vests
These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.
| Research | Prerequisites | Cost | Unlocks | |||||
|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Cores |
Corpses |
||
|
Hazmat Vests |
Hybrid Materials
Alien Biotech |
- | 1200 | 20 | - | - | - | Hazmat Vest |
|
Tactical Vests |
Hybrid Materials
Muton Autopsy |
2 | 1500 | 25 | 3 | - | 1x Muton Corpse | Tactical Vest |
|
Stasis Vests |
Hybrid Materials
ADVENT Shieldbearer Autopsy |
3 | 1500 | 35 | 3 | 1 | 1x ADVENT Shieldbearer Corpse | Stasis Vest |
|
Hellweave |
Hybrid Materials
Berserker Autopsy |
4 | 1500 | 30 | 4 | 1 | 1x Berserker Corpse | Hellweave Vest |
|
Chameleon Suits |
Hybrid Materials
Faceless Autopsy |
2 | 1500 | 30 | 2 | 1 | 1x Faceless Corpse | Chameleon Suit |
|
Alloy Plating |
Hybrid Materials
ADVENT Trooper Autopsy |
2 | 1200 | 10 | 3 | - | 1x ADVENT Trooper Corpse | Alloy Plating |
|
Chitin Plating |
Hybrid Materials
Chryssalid Autopsy |
4 | 1500 | 20 | 4 | - | 1x Chryssalid Corpse | Chitin Plating |
|
Carapace Plating |
Hybrid Materials
Muton Elite Autopsy |
5 | 1800 | 30 | 5 | - | 1x Muton Elite Corpse | Carapace Plating |
Special Ammo
These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.
| Research | Prerequisites | Cost | Unlocks | ||||||
|---|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Corpses |
||
|
Talon Rounds |
Hybrid Materials
ADVENT Officer Autopsy |
1 | 1200 | 20 | 2 | - | 1 | 1x ADVENT Officer Corpse | Talon Rounds |
|
Redscreen Rounds |
Hybrid Materials
ADVENT Robotics |
1 | 1200 | 5 | - | - | 1 | 1x Drone Wreck | Redscreen Rounds |
|
Venom Rounds |
Hybrid Materials
Viper Autopsy |
3 | 1500 | 50 | 2 | - | 1 | 1x Viper Corpse | Venom Rounds |
|
Shredder Rounds |
Hybrid Materials
ADVENT Turret Breakdown |
3 | 1500 | 20 | 2 | - | 1 | 1x ADVENT Turret Wreck | Shredder Rounds |
|
Needle Rounds |
Hybrid Materials
ADVENT Shieldbearer Autopsy |
3 | 1500 | 20 | 2 | - | 1 | 1x ADVENT Shieldbearer Corpse | Needle Rounds |
|
Flechette Rounds |
Hybrid Materials
Chryssalid Autopsy |
4 | 1500 | 20 | 2 | - | 1 | 1x Chryssalid Corpse | Flechette Rounds |
|
Stiletto Rounds |
Hybrid Materials
Faceless Autopsy |
3 | 1200 | 20 | 2 | - | 1 | 1x Faceless Corpse | Stiletto Rounds |
|
Bluescreen Rounds |
Hybrid Materials
Bluescreen Protocol |
5 | 1200 | 20 | 2 | 5 | 1 | 1x ADVENT MEC Wreck | Bluescreen Rounds |
|
Dragon Rounds |
Hybrid Materials
Muton Elite Autopsy |
5 | 1800 | 50 | 5 | - | 1 | 1x Muton Elite Corpse | Dragon Rounds |
Grenades
These projects unlock grenades of both damaging and supporting uses.
| Research | Prerequisites | Cost | Unlocks | ||||||
|---|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Corpses |
||
|
Battlescanners |
Hybrid Materials
ADVENT Trooper Autopsy |
2 | 1200 | 25 | 5 | 2 | 1 | 1x ADVENT Trooper Corpse | Battlescanner |
|
Plasma Grenades |
Hybrid Materials
Muton Autopsy |
3 | 1200 | 75 | 10 | 20 | 1 | 1x Muton Corpse | Plasma Grenade |
|
Advanced Grenades |
Plasma Grenade
Andromedon Autopsy |
3 | 1200 | - | - | - | 1 | - |
Bombs
Mimic Beacons Proximity Mines |
|
Smoke Bombs |
Advanced Grenades | 5 | 1200 | 25 | 3 | - | 1 | - | Smoke Bomb |
|
Incendiary Grenades |
Hybrid Materials
ADVENT Purifier Autopsy |
3 | 1200 | 20 | 2 | - | 1 | 1x ADVENT Purifier Corpse |
Incendiary Grenade
Incendiary Bombs |
|
Incendiary Bombs |
Advanced Grenades
Incendiary Grenades |
5 | 1500 | 30 | 4 | 3 | 1 | 1x ADVENT Purifier Corpse | Incendiary Bomb |
|
Acid Grenades |
Hybrid Materials
Spectre Autopsy |
3 | 1200 | 20 | 2 | - | 1 | 1x Spectre Corpse |
Acid Grenade
Acid Bombs |
|
Acid Bombs |
Advanced Grenades
Acid Grenades |
5 | 1500 | 30 | 4 | 3 | 1 | 1x Spectre Corpse | Acid Bomb |
|
Gas Grenades |
Hybrid Materials
Viper Autopsy |
3 | 1200 | 20 | 2 | - | 1 | 1x Viper Corpse |
Gas Grenade
Gas Bombs |
|
Gas Bombs |
Advanced Grenades
Gas Grenades |
5 | 1500 | 30 | 4 | 3 | 1 | 1x Viper Corpse | Gas Bomb |
|
EMP Grenades |
Hybrid Materials
Bluescreen Protocol |
3 | 1200 | 20 | 2 | - | 1 | 1x Drone Wreck |
EMP Grenade
EMP Bombs |
|
EMP Bombs |
Advanced Grenades
EMP Grenades |
5 | 1500 | 30 | 4 | 3 | 1 | 1x ADVENT MEC Wreck | EMP Bomb |
|
Mimic Beacons |
Advanced Grenades
Psionic Gate |
7 | 2500 | 150 | 30 | 50 | 3 | 1x Gatekeeper Shell | Mimic Beacon |
|
Proximity Mines |
Advanced Grenades
Sectopod Breakdown |
4 | 1800 | 125 | 10 | 10 | 1 | 1x Sectopod Wreck | Proximity Mine |
Heavy Weapons
Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.
| Research | Prerequisites | Cost | Unlocks | |||||
|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
||
|
Shredstorm Cannons |
Advanced Coilguns
Battle Armor |
7 | 1800 | 60 | 10 | 10 | 1 | Shredstorm Cannon |
|
Plasma Blasters |
Plasma Rifle
Battle Armor |
8 | 1800 | 80 | 6 | 10 | 1 | Plasma Blaster |
Hunter Weapons and Alien Armor
These projects unlock items from the Alien Hunters DLC.
| Research | Prerequisites | Cost | Unlocks | |||||
|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
||
|
Bolt Caster |
Experimental Weapons | - | 600 | 35 | - | - | - | Bolt Caster |
|
Shadowkeeper |
Experimental Weapons | - | 600 | 25 | - | - | - | Shadowkeeper |
|
Hunter's Axe |
Experimental Weapons | - | 600 | 30 | - | - | - | Hunter's Axe |
|
Frost Bomb |
Experimental Weapons | - | 600 | 25 | - | - | - | Frost Bomb |
|
Serpent Suit |
Viper King Autopsy | 4 | 1200 | 50 | 5 | 5 | 1 |
Serpent Suit
Serpent Armor |
|
R.A.G.E. Suit |
Berserker Queen Autopsy | 4 | 1500 | 50 | 5 | 5 | 1 |
R.A.G.E. Suit
R.A.G.E. Armor |
|
Icarus Armor |
Archon King Autopsy | 4 | 1800 | 75 | 10 | 20 | 1 | Icarus Armor |
SPARK
These projects create the SPARK and its equipment from the Shen's Last Gift DLC. One SPARK is automatically granted when completing Mechanized Warfare, and they can be built repeatedly with the Build SPARK project.
| Research | Prerequisites | Cost | Unlocks | |||||
|---|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
||
|
Mechanized Warfare |
-- | 3 | 1800 | 100 | 10 | 5 | 1 |
SPARK
SPARK |
|
SPARK |
Mechanized Warfare | 3 | 1500 | 80 | 10 | 5 | 1 | SPARK |
Weapon Upgrades
After researching Modular Weapons , Weapon Upgrades can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs one of the upgrade items and the projects of the lower quality upgrades to be already completed.
| Research | Prerequisites | Cost | Unlocks | ||||
|---|---|---|---|---|---|---|---|
|
Research |
Staff |
Points |
Supplies |
Elerium Cores |
Items |
||
|
Scopes |
Modular Weapons | 1 | 1000 | 30 | 1 | 1x Scopes |
Scope
Advanced Scopes |
|
Advanced Scopes |
Scopes | 2 | 1600 | 60 | 1 | 1x Advanced Scopes |
Advanced Scope
Elite Scopes |
|
Elite Scopes |
Advanced Scopes | 3 | 2400 | 90 | 1 | 1x Elite Scopes | Elite Scope |
|
Laser Sights |
Modular Weapons | 1 | 1000 | 20 | 1 | 1x Laser Sights |
Laser Sight
Advanced Laser Sights |
|
Advanced Laser Sights |
Laser Sights | 2 | 1600 | 40 | 1 | 1x Advanced Laser Sights |
Advanced Laser Sight
Elite Laser Sights |
|
Elite Laser Sights |
Advanced Laser Sights | 3 | 2400 | 60 | 1 | 1x Elite Laser Sights | Elite Laser Sight |
|
Stocks |
Modular Weapons | 1 | 1000 | 20 | 1 | 1x Stocks |
Stock
Advanced Stocks |
|
Advanced Stocks |
Stocks | 2 | 1600 | 40 | 1 | 1x Advanced Stocks |
Advanced Stock
Elite Stocks |
|
Elite Stocks |
Advanced Stocks | 3 | 2400 | 60 | 1 | 1x Elite Stocks | Elite Stock |
|
Expanded Mags |
Modular Weapons | 1 | 1000 | 20 | 1 | 1x Expanded Mags |
Expanded Mags
Advanced Expanded Mags |
|
Advanced Expanded Mags |
Expanded Mags | 2 | 1600 | 40 | 1 | 1x Advanced Expanded Mags |
Advanced Expanded Mags
Elite Expanded Mags |
|
Elite Expanded Mags |
Advanced Expanded Mags | 3 | 2400 | 60 | 1 | 1x Elite Expanded Mags | Elite Expanded Mags |
|
Hair Triggers |
Modular Weapons | 1 | 1000 | 20 | 1 | 1x Hair Triggers |
Hair Trigger
Advanced Hair Triggers |
|
Advanced Hair Triggers |
Hair Triggers | 2 | 1600 | 40 | 1 | 1x Advanced Hair Triggers |
Advanced Hair Trigger
Elite Hair Triggers |
|
Elite Hair Triggers |
Advanced Hair Triggers | 3 | 2400 | 60 | 1 | 1x Elite Hair Triggers | Elite Hair Trigger |
|
Autoloaders |
Modular Weapons | 1 | 1000 | 20 | 1 | 1x Autoloaders |
Autoloader
Advanced Autoloaders |
|
Advanced Autoloaders |
Autoloaders | 2 | 1600 | 40 | 1 | 1x Advanced Autoloader |
Advanced Autoloader
Elite Autoloaders |
|
Elite Autoloaders |
Advanced Autoloaders | 3 | 2400 | 60 | 1 | 1x Elite Autoloaders | Elite Autoloader |
|
Suppressors |
Modular Weapons | 1 | 1000 | 30 | 1 | 1x Suppressors |
Suppressor
Advanced Suppressors |
|
Advanced Suppressors |
Suppressors | 2 | 1600 | 60 | 1 | 1x Advanced Suppressors |
Advanced Suppressor
Elite Suppressors |
|
Elite Suppressors |
Advanced Suppressors | 3 | 2400 | 90 | 1 | 1x Elite Suppressors | Elite Suppressor |