ADVENT Stun Lancer (LWOTC)

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Initially developed to serve as less-than-lethal crowd control, the ADVENT Stun Lancer has been re-tasked in the face of the increasing XCOM threat as a brutal, close-quarters melee fighter.

Their high mobility and dangerous charge makes them important foes to lock down. Boasting an innate +10 Aim bonus, successful strikes with the Stun Lance can disorient, stun, or even knock a soldier unconscious!

As the campaign progresses, Advanced Stun Lancers arrive, capable of following up successful strikes with even deadlier attacks. Later still, Elite Lancers gain the ability to reposition after successful strikes, allowing for easier follow-ups.

ADVENT Stun Lancer (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 4 0 65 0 33 0 0 12 40 125 8 75
Veteran 5 0 65 15 33 0 0 14 45 125 8 75
Commander 6 0 65 15 40 0 0 14 45 125 8 75
Legend 7 0 65 15 40 0 0 14 45 125 8 75
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 3 1 3 -
ADVENT Stun Lance 2-4 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - 1 2 4 7 7 6 4 3 2 1 1 1 - - - - - -
Abilities and Tactical Upgrades
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Heavy Lancer (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 6 0 65 0 33 5 0 13 60 125 8 85
Veteran 7 1 70 15 33 5 10 14 65 125 8 85
Commander 8 1 70 15 40 5 10 15 65 125 8 85
Legend 10 1 70 15 40 5 10 15 65 125 8 85
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4-5 2 3 -
ADVENT Stun Lance 4-7 2 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - 2 4 5 6 7 6 4 2 2 1 1 1
Abilities and Tactical Upgrades
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Elite Lancer (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Strength
Strength
Rookie 10 1 75 0 33 10 10 14 80 125 8 95
Veteran 12 1 75 15 33 10 15 14 85 125 8 95
Commander 18 1 75 15 40 10 15 15 85 125 8 95
Legend 20 1 75 15 40 10 15 15 85 125 8 95
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 6 3 3 -
ADVENT Stun Lance 6-10 4 - +10 Aim
Can inflict negative mental effect
Max Units in Pod = 2
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight - - - - - - - - - - - - - - - - - - - -
Follower Spawn Weight - - - - - - - - - - - - - - 2 4 6 7 7 7
Abilities and Tactical Upgrades
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect.
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.
If you hit with a melee attack during your turn, gain a bonus move.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

20% chance of applying after completion
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

67% chance of applying after completion
Gain 40 dodge against attacks within four tiles.

50% chance of applying after completion
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

20% chance of applying after completion

Tips

  • The precise effect of a Stun Lance strike is dependent on a stat check, comparing the Stun Lancer's Strength against their target's Will.
  • Stun Lancers are very aggressive units and will always attempt to close in in order to attack. It's generally best to disable their Stun Lance via effects such as disorientation, or failing that, simply avoid it by being outside their movement range.
  • Stun Lancers will tend to target relatively healthy opponents. However, it is unwise to rely on this to bait attacks onto a more desirable target, as they are still fairly unpredictable.