ADVENT Sentry (LWOTC)

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The ADVENT Sentry is the first enemy type XCOM will consistently encounter that is unique to the Long War. While its direct shots are only moderately stronger than those of the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability Ready For Anything , the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy and volume of fire.

Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The Guardian gains the ability to fire more and deadlier Overwatch shots, and to do so upon any XCOM action . The stronger-still Sentinel can be surprisingly tough to take down , while also gaining an additional option to take on its own turn in the form of a fragmentation grenade.

ADVENT Sentry (Rank 1)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 3 0 65 0 33 0 0 12 40 125 9
Veteran 4 0 65 0 33 0 0 12 45 125 9
Commander 4 0 70 10 40 0 0 12 45 125 9
Legend 5 0 70 10 40 0 0 12 45 125 9
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 2 - 5 1 3 -
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 2 3 3 5 5 6 5 4 2 1 1 1 0 0 0 0 0 0 0 0
Abilities and Tactical Upgrades
Enter overwatch after firing a turn ending standard shot with your primary weapon.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion


ADVENT Guardian (Rank 2)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 5 0 70 0 33 5 0 12 60 125 11
Veteran 6 0 70 10 33 10 0 12 65 125 11
Commander 7 0 75 10 40 10 0 12 65 125 11
Legend 8 0 75 10 40 10 0 12 65 125 11
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 4 - 7 2 3 -
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
Follower Spawn Weight 0 0 0 0 0 0 1 2 5 5 5 5 5 5 5 5 5 4 2 2
Abilities and Tactical Upgrades
Enter overwatch after firing a turn ending standard shot with your primary weapon.
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
After a successful overwatch shot, there is a 50% chance to gain a bonus overwatch shot.
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion


ADVENT Sentinel (Rank 3)

Difficulty Health
Health
Armor
Armor
Aim
Aim
Crit Chance
Crit Chance
Flanking Crit Chance Bonus
Flanking Crit Chance Bonus
Defense
Defense
Dodge
Dodge
Mobility
Mobility
Will
Will
Hack Defense
Hack Defense
Detection Radius
Detection Radius (tiles)
Rookie 9 0 70 10 33 10 0 12 80 175 12
Veteran 12 0 70 10 33 10 0 12 85 175 12
Commander 13 1 75 10 40 10 0 12 85 175 12
Legend 15 1 80 10 40 10 0 12 85 175 12
Weapon Damage
Damage
Crit Damage
Crit Damage
Clip Size
Clip Size
Other
ADVENT Mag Rifle 5 - 10 3 3 -
ADVENT Grenade 2-7 - 1 Range: 10
Radius: 4
Shred: 1
Env Dmg: 9
Max Units in Pod = 4
Force Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Leader Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1
Follower Spawn Weight 0 0 0 0 0 0 0 0 0 0 0 0 2 4 4 4 6 6 6 6
Abilities and Tactical Upgrades
Enter overwatch after firing a turn ending standard shot with your primary weapon.
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
When in overwatch, you may take two reaction shots.
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Reaction shots confer an aim malus on enemies and can now be triggered by any enemy action, not just movement.
You do one additional point of base damage when using guns.

16% chance of applying after completion
Grants 15 defense and an armor point when in overwatch.

50% chance of applying after completion

Tips

  • Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
  • Sentries boast a higher detection radius than most trooper variants, so be wary of potential hiding spots such as dark corners to avoid being surprised.
  • The Sentry's main threat is its action economy through Ready for Anything. Methods to neutralize this include flashbangs, Lightning Reflexes , or simple damage (though be mindful of Covering Fire against Guardians and Sentinels).